Baobab

Région

Nouvelle-Aquitaine

Région

Nouvelle-

Aquitaine

Nouvelle-Aquitaine

Research and gamification

Introduction

Persona

Introduction

Audit

Interviews

Tests

Design system

Documentation

Insigths

Conception

Outcome

Introduction

Introduction

Desktop and mobile revamp

UX Research

UX Design

Overview

Educational app for 11–12 year-old students

For the 2024 school year, the Nouvelle-Aquitaine Region redesigned its school transport platform to improve usability and accessibility, while introducing a design system aligned with regional brand guidelines.

For the 2024 school year, the Nouvelle-Aquitaine Region redesigned its school transport platform to improve usability and accessibility, while introducing a design system aligned with regional brand guidelines.

Educational app for 11–12 year-old students

Users

  • First-year middle school students (11–12)

  • Limited attention span, requiring simple and focused interactions

  • Need for clear guidance to support task completion

  • First-year middle school students (11–12)

  • Limited attention span, requiring simple and focused interactions

  • Need for clear guidance to support task completion

Role

UX audit, user interviews and user testing,
Planned and conducted user testing with children and parents to identify friction points and inform UX improvements,
With the goal of creating a clearer and more intuitive experience.

UX audit, user interviews and user testing,
Planned and conducted user testing with children and parents to identify friction points and inform UX improvements,
With the goal of creating a clearer and more intuitive experience.

Frictions

Navigation and comprehension issues limiting user autonomy
Friction in key user flows
Hesitation and task abandonment
Engagement decreasing over time despite an initially positive experience

The existing interface no longer met user expectations in terms of clarity and ease of use
Technical and performance limitations affected task completion
Accessibility standards were not fully met, excluding some users
Lack of visual consistency reduced perceived reliability of the service

The existing interface no longer met user expectations in terms of clarity and ease of use
Technical and performance limitations affected task completion
Accessibility standards were not fully met, excluding some users
Lack of visual consistency reduced perceived reliability of the service

The existing interface no longer met user expectations in terms of clarity and ease of use
Technical and performance limitations affected task completion
Accessibility standards were not fully met, excluding some users
Lack of visual consistency reduced perceived reliability of the service

Goals

Improve usability, clarity and gamification for children aged 11–12
Strengthen engagement through simple, age-appropriate gamification
Enhance the experience while working within the constraints of the existing MVP

Address usability gaps identified in the existing interface
Minimize performance issues affecting user efficiency
Ensure inclusive access and reinforce perceived credibility
Create visual consistency to support trust and brand recognition

Address usability gaps identified in the existing interface
Minimize performance issues affecting user efficiency
Ensure inclusive access and reinforce perceived credibility
Create visual consistency to support trust and brand recognition

ress usability gaps identified in the existing interface
Minimize performance issues affecting user efficiency
Ensure inclusive access and reinforce perceived credibility
Create visual consistency to support trust and brand recognition

Challenges

Audit

Challenge

The audit was conducted upfront to identify structural usability, accessibility, and consistency issues, and to inform the testing scenarios and interview guides.

Objectives:

The audit was conducted upfront to identify structural usability, accessibility, and consistency issues, and to inform the testing scenarios and interview guides.

The audit was conducted upfront to identify structural usability, accessibility, and consistency issues, and to inform the testing scenarios and interview guides.

The audit was conducted upfront to identify structural usability, accessibility, and consistency issues, and to inform the testing scenarios and interview guides.

Objectives

  • Identify structural usability issues across key user journeys

  • Assess accessibility barriers impacting inclusive use

  • Evaluate visual and interaction consistency across the platform

  • Inform test scenarios and interview guides with evidence-based findings

  • Identify usability and accessibility gaps

  • Understand user needs and pain points

  • Reduce friction in critical journeys

  • Support trust and brand consistency

  • Identify usability and accessibility gaps

  • Understand user needs and pain points

  • Reduce friction in critical journeys

  • Support trust and brand consistency

  • Identify usability and accessibility gaps

  • Understand user needs and pain points

  • Reduce friction in critical journeys

  • Support trust and brand consistency

User Interviews

Approach

Semi-structured interviews with parents to explore how they and their children use the Baobab app for homework support, uncover pain points, understand routines, and gather expectations around usability, clarity, and learning effectiveness.

Semi-structured interviews with parents to explore how they and their children use the Baobab app for homework support, uncover pain points, understand routines, and gather expectations around usability, clarity, and learning effectiveness.

Objectives

  • Understand homework routines and usage contexts

  • Validate usability issues identified in the audit

  • Explore trust and safety expectations

  • Identify unmet needs in homework guidance and motivation

  • Understand parents’ and children’s daily school transport routines and challenges

  • Identify and define user needs for managing school transportation independently and safely

  • Validate or challenge assumptions about how families use the app

  • Develop personas representing typical parents and students

  • Understand parents’ and children’s daily school transport routines and challenges

  • Identify and define user needs for managing school transportation independently and safely

  • Validate or challenge assumptions about how families use the app

  • Develop personas representing typical parents and students

  • Understand parents’ and children’s daily school transport routines and challenges

  • Identify and define user needs for managing school transportation independently and safely

  • Validate or challenge assumptions about how families use the app

  • Develop personas representing typical parents and students

User Tests

Approach

Scenario-based usability tests with parents and children to assess clarity, ease of use, and error prevention when completing homework-related tasks in the Baobab app.

Scenario-based usability tests with parents and children to assess clarity, ease of use, and error prevention when completing school transport–related tasks in the transport app.

Scenario-based usability tests with parents and children to assess clarity, ease of use, and error prevention when completing school transport–related tasks in the transport app.

Scenario-based usability tests with parents and children to assess clarity, ease of use, and error prevention when completing school transport–related tasks in the transport app.

Problem statement

  • Observe how parents and children complete homework tasks in the app

  • Validate usability issues identified in the audit under real usage conditions

  • Assess clarity, feedback, and ease of use of key features

  • Identify friction points and unmet needs in daily homework workflows

  • Evaluate how parents complete critical tasks in the app (e.g., registering children, managing subscriptions)

  • Identify friction points and errors in the user journey

  • Assess clarity, feedback, and ease of use of the platform

  • Gather insights to refine features, flows, and the overall experience

  • Evaluate how parents complete critical tasks in the app (e.g., registering children, managing subscriptions)

  • Identify friction points and errors in the user journey

  • Assess clarity, feedback, and ease of use of the platform

  • Gather insights to refine features, flows, and the overall experience

  • Evaluate how parents complete critical tasks in the app (e.g., registering children, managing subscriptions)

  • Identify friction points and errors in the user journey

  • Assess clarity, feedback, and ease of use of the platform

  • Gather insights to refine features, flows, and the overall experience

Persona

What for ?

The persona helped us represent typical users to guide design and development by better understanding their needs and expectations based on the various user interviews.

Insights

Key pain points

  • Lack of guidance and visual consistency, causing navigation hesitation (observed during usability testing)

  • Insufficient system feedback during loading and image processing, creating uncertainty about system status

  • Gamification elements (achievements) lacked context and visibility, reducing perceived value

  • Limited personalization options, weakening emotional engagement over time

  • Interface elements were not adapted to mobile usage

  • Navigation and action hierarchy lacked clarity

  • Users experienced uncertainty due to limited system feedback

  • Accessibility and readability issues affected overall usability

  • Interface elements were not adapted to mobile usage

  • Navigation and action hierarchy lacked clarity

  • Users experienced uncertainty due to limited system feedback

  • Accessibility and readability issues affected overall usability

  • Interface elements were not adapted to mobile usage

  • Navigation and action hierarchy lacked clarity

  • Users experienced uncertainty due to limited system feedback

  • Accessibility and readability issues affected overall usability

Key recommendations

  • Harmonize illustration and icon styles to improve consistency and reduce cognitive load

  • Improve iconography for key actions (e.g. clearer “add course” icon) to support faster recognition

  • Add contextual onboarding for first-time actions and unexplored pages

  • Provide informative feedback during loading and image processing

  • Reinforce gamification by clarifying achievement meaning and visibility

  • Introduce personalization options (avatars, subject colors) to support long-term engagement

  • Optimize layouts and spacing for mobile interactions

  • Strengthen visual and action hierarchy to guide users

  • Make user actions and system responses more explicit

  • Improve accessibility through contrast, structure, and clear grouping

  • Reinforce content hierarchy to reduce cognitive load

  • Optimize layouts and spacing for mobile interactions

  • Strengthen visual and action hierarchy to guide users

  • Make user actions and system responses more explicit

  • Improve accessibility through contrast, structure, and clear grouping

  • Reinforce content hierarchy to reduce cognitive load

  • Optimize layouts and spacing for mobile interactions

  • Strengthen visual and action hierarchy to guide users

  • Make user actions and system responses more explicit

  • Improve accessibility through contrast, structure, and clear grouping

  • Reinforce content hierarchy to reduce cognitive load

Outcome

Benefits

  • Reduced navigation errors and faster completion of key user flows, observed during usability testing

  • Improved user confidence through clearer hierarchy and consistent system feedback

  • Increased interaction with core features, especially progress tracking

  • Enhanced motivation supported by visible progress indicators and light, non-intrusive comparison elements

  • Simpler and more intuitive mobile interactions

  • Faster task completion for schedule checks and transport management

  • Clearer guidance and system feedback, reducing errors and frustration

  • More relevant and personalized information for parents and children

  • Simpler and more intuitive mobile interactions

  • Faster task completion for schedule checks and transport management

  • Clearer guidance and system feedback, reducing errors and frustration

  • More relevant and personalized information for parents and children

  • Simpler and more intuitive mobile interactions

  • Faster task completion for schedule checks and transport management

  • Clearer guidance and system feedback, reducing errors and frustration

  • More relevant and personalized information for parents and children

Persona

What for ?

The persona helped us represent typical users to guide design and development by better understanding their needs and expectations based on the various user interviews.

Persona

What for ?

The persona helped us represent typical users to guide design and development by better understanding their needs and expectations based on the various user interviews.

The persona helped us represent typical users to guide design and development by better understanding their needs and expectations based on the various user interviews.

Let’s work together

Let’s elevate your project

ebecca

olombel

About me

Projects

AFD

School transports

Services

UX Research

UX Design

Wireframe

UI Design

Prototype

Illustrations

My artistic Journey

Socials

Région

Nouvelle-

Aquitaine

Research and gamification

Introduction

Audit

Interviews

Tests

Design system

Documentation

Insigths

Conception

Outcome

Introduction

Desktop and mobile revamp

UX Research

UX Design

Overview

For the 2024 school year, the Nouvelle-Aquitaine Region redesigned its school transport platform to improve usability and accessibility, while introducing a design system aligned with regional brand guidelines.

Users

  • First-year middle school students (11–12)

  • Limited attention span, requiring simple and focused interactions

  • Need for clear guidance to support task completion

Role

UX audit, user interviews and user testing,
Planned and conducted user testing with children and parents to identify friction points and inform UX improvements,
With the goal of creating a clearer and more intuitive experience.

Challenges

Frictions

The existing interface no longer met user expectations in terms of clarity and ease of use
Technical and performance limitations affected task completion
Accessibility standards were not fully met, excluding some users
Lack of visual consistency reduced perceived reliability of the service

Goals

ress usability gaps identified in the existing interface
Minimize performance issues affecting user efficiency
Ensure inclusive access and reinforce perceived credibility
Create visual consistency to support trust and brand recognition

Persona

What for ?

The persona helped us represent typical users to guide design and development by better understanding their needs and expectations based on the various user interviews.

Audit

Challenge

The audit was conducted upfront to identify structural usability, accessibility, and consistency issues, and to inform the testing scenarios and interview guides.

Objectives

  • Identify usability and accessibility gaps

  • Understand user needs and pain points

  • Reduce friction in critical journeys

  • Support trust and brand consistency

User Interviews

Approach

Semi-structured interviews with parents to explore how they and their children use the Baobab app for homework support, uncover pain points, understand routines, and gather expectations around usability, clarity, and learning effectiveness.

Objectives

  • Understand homework routines and usage contexts

  • Understand parents’ and children’s daily school transport routines and challenges

  • Identify and define user needs for managing school transportation independently and safely

  • Validate or challenge assumptions about how families use the app

  • Develop personas representing typical parents and students

User Tests

Approach

Scenario-based usability tests with parents and children to assess clarity, ease of use, and error prevention when completing school transport–related tasks in the transport app.

Problem statement

  • Evaluate how parents complete critical tasks in the app (e.g., registering children, managing subscriptions)

  • Identify friction points and errors in the user journey

  • Assess clarity, feedback, and ease of use of the platform

  • Gather insights to refine features, flows, and the overall experience

Insights

Key pain points

  • Interface elements were not adapted to mobile usage

  • Navigation and action hierarchy lacked clarity

  • Users experienced uncertainty due to limited system feedback

  • Accessibility and readability issues affected overall usability

Key recommendations

  • Optimize layouts and spacing for mobile interactions

  • Strengthen visual and action hierarchy to guide users

  • Make user actions and system responses more explicit

  • Improve accessibility through contrast, structure, and clear grouping

  • Reinforce content hierarchy to reduce cognitive load

Outcome

Benefits

  • Simpler and more intuitive mobile interactions

  • Faster task completion for schedule checks and transport management

  • Clearer guidance and system feedback, reducing errors and frustration

  • More relevant and personalized information for parents and children

Let’s work together

Let’s elevate your project

rebecca.colombel@hotmail.fr

+33606740954

ebecca

olombel

About me

Projects

AFD

School transports

Services

UX Research

UX Design

Wireframe

UI Design

Prototype

Illustrations

My artistic Journey

Socials